Malefic World
Spell Field

Malefic World

  • Archetype:
  • Malefic

  • View:
  • 5467




While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.




 
 
AI Power Analysis
Searcher/TutorConfidence: HighEvaluated Oct 6, 2026
57± 5/ 100
Power Score
Intrinsic 57
Deck 57

Malefic World — Power Evaluation

Final Score: 57 ± 5 · Confidence: High

  • Intrinsic: 57 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler, Utility

Why it scores here

Malefic World scores in the mid-50s as an essential but passive archetype enabler. The card achieves near-universal inclusion (100%) in Malefic decks at 2–3 copies and appears in all recorded Malefic combos, confirming reliable accessibility and deck integration. However, combo evidence reveals the card plays no active role in any combo chain—it is never a starter, searched piece, material, or payoff, appearing only as a persistent field condition while combos generate zero net card advantage. The draw-replacement tutoring effect provides steady long-term resource generation, but the minimal immediate board impact and field-spell vulnerability prevent higher scores; the card functions as an archetype-specific infrastructure piece rather than a power multiplier.

Axis scores

Axis Score Evidence
Accessibility 70 Consistently included at 2–3 copies across all Malefic variants with 100% inclusion percentage in primary archetypes, confirming reliable access (verified).
Combo & Conversion 35 Appears in 100% of three recorded combos but with zero role in all sequences (0% as starter/searched/material/payoff), and boards show no end monsters, no boss monsters, and net 0 card advantage (observed).
Resource Economy 65 Replaces the normal draw with a tutoring effect that guarantees one Malefic card per activation, providing steady but non-immediate resource generation; combo examples show net 0 advantage over single turns (verified).
Effect & Interaction 25 Purely a tutoring mechanism with no negation, removal, disruption, or opponent interaction; the opponent's random choice from three cards introduces variance but no control over the outcome (verified).
Material Utility 15 Field Spell with no level, attribute, or type synergies and unusable as Synchro, Xyz, Fusion, or Link material (verified).
Resilience & Flexibility 60 Vulnerable to destruction as a field spell but supported by running 2–3 copies for redundancy; effect triggers only during your Draw Phase, limiting multi-turn flexibility (verified).
Deck-Building Efficiency 75 Occupies one deck slot with no monster requirements or archetype locks; splashable across 33 distinct archetypes including Synchron, Tri-Brigade, Dragon Link, and others, demonstrating near-free playability (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility (default). Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal inclusion in Malefic archetype—100% in all Malefic variants at 2–3 copies
  • Splashable to 33+ distinct archetypes including generic decks with Malefic cross-over
  • Steady tutoring effect provides consistent access to archetype monsters every turn
  • Field spell occupies minimal deck space with no secondary requirements

Weaknesses

  • Zero active role in recorded combos despite 100% appearance rate—functions only as a passive field condition
  • Opponent's random selection from three cards introduces uncontrolled variance into tutoring outcomes
  • Field spell is vulnerable to destruction and occupies the single field-spell zone, creating awkward sequencing with other field spells
  • Draw-replacement effect provides no immediate board presence or resource advantage (net 0 in single-turn evaluation)

Counters / choke points

  • Field Spell removal and destruction effects (e.g., Twin Twisters, Harpie's Feather Duster, MST)
  • Graveyard-focused disruption that prevents Malefic monsters from being used effectively
  • Negation of Draw Phase activation or effect negation during your turn

Best use

Archetype infrastructure and consistent tutoring engine for Malefic strategies. Decks: Malefic (all variants), Malefic/Synchron hybrid, Malefic cross-support decks. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: draw-phase replacement tutoring effect choosing 3 Malefic cards with opponent selecting 1 at random; Field Spell type with no level, attribute, or material synergies; 243 total decks running this card; 100% inclusion in Malefic archetype variants (IDs 964, 1107, 84); Modal copy distribution: 1x (78 decks), 2x (37 decks), 3x (128 decks); average 2.21 copies; Appears in 3 recorded Malefic combos with 100% appearance rate; Top partners all core Malefic monsters (Territory, Parallel Gear, Stardust Dragon, Truth Dragon); Mentioned in 1 guide in the Core section alongside primary archetype monsters
  • Observed: High deck inclusion consistency across 33 distinct archetypes beyond pure Malefic (Synchron 4.9%, Tri-Brigade 3.3%, Dragon Link 2.9%); Combos featuring this card show zero net card advantage and 0 end monsters after resolution; Average power index 21.7 for combos containing this card (low overall contribution); Card never appears as starter, searched piece, material, or payoff in any combo example (0% role identification); Usage statistics confirm 100% inclusion in Malefic archetype across multiple gameplay variants
  • Inferred: Primary role as Searcher/Tutor derived from card effect tutoring Malefic cards to hand; Secondary role as Combo enabler based on field-spell requirement for Malefic monster effects and 100% deck inclusion; Card functions as passive archetype infrastructure rather than active combo multiplier, based on 0% role in combo sequences; Opponent's random choice introduces variance that may reduce consistency compared to fixed tutoring; Field-spell zone monopoly creates potential sequencing costs when other field effects are needed
  • Data gaps: No banlist data provided—assumed legal at 3 copies in all formats Combo role tags all zero despite 100% appearance; unclear if this reflects card's true contribution or data collection limitation No per-turn activation frequency data; long-term tutoring value estimate based on draw-replacement mechanics alone No field-spell destruction frequency or survival rate data from recorded games











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